![]() ![]() A focus point system lets players manipulate the strength of their attacks, and the eight-person system allows for on-the-fly team composition customization, even letting tactical minds swap out a downed party member with a fresh one from the backline. Battle is initiated on the map and can be pre-empted with a sword slash to gain a greater chance at initiative, and jumping and traversal within dungeons occurs at a brisk pace that makes journeying more palatable.īattles themselves are where the meat of Astria Ascending is, and the depth of tactics is wonderful. ![]() Aesthetically speaking, Astria Ascending is as good as advertised, too, with a look and feel that blends dreamy environmental design with vibrant character depictions and battle animations.Īstria Ascending's world exploration is simplistic but fun, without too much in the way of repetition despite the standard enemy encounters and treasure chest seeking that characterizes many JRPG quests. That being said, there's still the potential for depth here, and the preview build felt like it was too short to get a good sense of how each character will develop as they grapple with some of the more insidious societal concerns that begin to be hinted at in the game's first several hours. Related: Ghost of Tsushima Director's Cut Review: Sharply Honed Excellence While the preview doesn't get too deep into its story, Astria Ascending has a lot of stereotypical JRPG plot points to begin with, replete with hammer-over-head foreshadowing and personality traits as 2D as the character models. The eight heroes are destined to die as part of the world's cyclical nature, which sees greater civilization protected from catastrophe by the establishment of demi-gods (the playable party). Astria Ascending's story follows eight different heroes, and eschews conventional JRPG narrative conventions by having them pre-banded together There's no journeying across several continents before the team is fully assembled. ![]()
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